> For the complete documentation index, see [llms.txt](https://everfall.gitbook.io/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://everfall.gitbook.io/docs/first-light-and-progression/progression.md).

# Gear & progression

A better weapon. A piece that completes your look. Something worth taking into the next dungeon.

## Find your next upgrade

Equipment progresses through **Common**, **Uncommon** and **Rare** tiers in the current game. Here are a few pieces from the collection.

| Rarity   | Equipment                   |
| -------- | --------------------------- |
| Common   | Moon Hood · Forest Leathers |
| Uncommon | Silver Plate · Ivory Robes  |
| Rare     | Gold Crown · Gold Plate     |

*Item selection preview. Balance and availability can change before release.*

## Make it your own

Combine equipment with your squad's roles, train your characters and improve basic weapons at the blacksmith. Later encounters give you something new to work toward.

Equipment can be enhanced up to 12 stars with Stardust. Later upgrades cost more and can fail. A failed attempt spends Stardust but keeps your gear and stars; repeated failures lead to a guaranteed upgrade.

Further equipment and appearances can arrive with future chapters. Some discoveries are better left for the adventure.

[Squads & the blacksmith](/docs/first-light-and-progression/squads-and-gear.md) · [Dungeons](/docs/first-light-and-progression/dungeons.md)


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