> For the complete documentation index, see [llms.txt](https://everfall.gitbook.io/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://everfall.gitbook.io/docs/first-light-and-progression/squads-and-gear.md).

# Squads & the blacksmith

Bring up to three characters into a dungeon. Melee, ranged and support roles give you different ways to build the team.

## Prepare your squad

Choose members, arrange their positions and assign equipment before entering. Stardust pays for character training and equipment enhancements. Characters can reach level 60; training costs rise as they level up.

Equipment belongs to a shared inventory. Giving an item to another character moves it from its previous owner.

## The blacksmith

Forge or improve a basic sword, bow or staff. Harder dungeon encounters can lead to stronger equipment as your squad progresses.

## More characters, more choices

Star Shards are used for summons. New recruits open up different combinations; materials and duplicates give Stardust instead. During the beach beta, weekly goals award up to 50 Star Shards for 50 pulls.

[Currency guide](/docs/first-light-and-progression/currencies.md) · [Dungeons](/docs/first-light-and-progression/dungeons.md) · [Future gear preview](/docs/first-light-and-progression/progression.md)


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