> For the complete documentation index, see [llms.txt](https://everfall.gitbook.io/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://everfall.gitbook.io/docs/the-world-ahead/competitive-play.md).

# Future modes & community

More ways to put your squad to the test. The next format is still open.

We are exploring both **cooperative boss challenges** and **competitive squad battles**. Community interest and playtest feedback will help us decide which to prototype and prioritize. Neither is a confirmed release commitment.

## Take on a boss together

Raids or smaller party encounters could bring players together against a shared threat: learn its attacks, coordinate your squad and overcome a fight that rewards teamwork.

The [raid concepts](/docs/the-world-ahead/raids.md) explore this direction. Party size, controls, progression and rewards are still design questions, not announced features.

## Put your squad against another

A squad-versus-squad auto-battler is another possibility: choose your team, prepare its lineup and watch it fight another player's squad under shared rules. Adjust after each match and try a different approach.

![Arena concept with opposing squads and animal companions supporting the cyan team](https://3818559274-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FfbWB9ze38f652e3SYGCC%2Fuploads%2Fgit-blob-33c16deb152b53e0eed3a47374264a9eccb2da05%2Feverfall-competitive-concept.png?alt=media)

*Illustrative concept, not a playable PvP mode. Team size, companion roles and match format are not final.*

Drafting, shops, rerolls and a tactical board are possibilities rather than selected systems. A full TFT-style format has not been chosen. If we pursue ranked competition, fair rules and the role of collection progression will need dedicated testing.

## Help shape what comes next

Would you rather tackle a boss with friends, test your squad against other players, or try both? Share what interests you and what you enjoy in playtests through [Discord](https://discord.com/invite/RQhc2cXngQ) and [X](https://x.com/playeverfall).

We will weigh that feedback alongside playtest results and development scope, then announce the chosen direction. This is not a promise to ship both modes or a vote with a guaranteed outcome.

## What exists today

The current squad dungeon system is **PvE**: your squad fights monsters with player-triggered skills and short challenges. Its rankings compare PvE runs; they are not head-to-head PvP matches. Multiplayer raids are also a future concept, separate from the current dungeon mode.

We are also developing an **action-combat proof of concept** with a first dungeon where you directly control your character, move, aim and use abilities. This is separate from the squad dungeon system and is currently in development.

[Prepare a squad](/docs/first-light-and-progression/squads-and-gear.md) · [Explore raid concepts](/docs/the-world-ahead/raids.md) · [Roadmap](/docs/discover-everfall/roadmap.md)


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